- Published on
- 04/28/2024 09:00 pm
Meta Unveils Meta Horizon OS for Third-Party Devices
- Authors
- Name
- Fatih Kacar
Meta, formerly known as Facebook, is opening up its Meta Horizon operating system to third-party hardware makers, a move aimed at expanding its ecosystem beyond its own Meta Quest devices. The decision to share its mixed-reality operating system with third parties is expected to have significant implications for the development of apps and the growth of the VR ecosystem.
The Meta Horizon OS powers Meta Quest devices, which have gained popularity among VR enthusiasts and developers. By opening up the operating system to third parties, Meta is aiming to create a larger ecosystem that can support a variety of VR hardware, not limited to its own devices. This move is expected to make it easier for developers to create apps that can reach larger audiences, as they will no longer be limited to developing exclusively for Meta Quest devices.
Meta's decision to share its operating system with third-party hardware makers is part of its broader strategy to position itself as a key player in the VR market. By allowing other hardware makers to use its operating system, Meta is hoping to encourage innovation and collaboration in the industry, ultimately leading to the creation of more advanced and diverse VR experiences for users.
Developers are expected to benefit from Meta's decision to open up its operating system to third parties. With access to the Meta Horizon OS, developers will be able to create apps that can run on a wider range of VR hardware, increasing their reach and potential user base. This move is likely to attract more developers to the Meta platform and stimulate the creation of innovative VR content that can appeal to a broader audience.
Overall, Meta's decision to share its mixed-reality operating system with third-party hardware makers is a significant development in the VR industry. By opening up its operating system, Meta is paving the way for a more diverse and inclusive VR ecosystem that can benefit developers, hardware makers, and users alike. The move is expected to spur innovation, increase collaboration, and ultimately result in a richer and more engaging VR experience for everyone.